namespace Tool.Name
{
    public static class EventName
    {
        public const string UpdateTimeStat = "UpdateTimeState";
        public const string UpdateDay = "UpdateDay";
        public const string UpdateHp = "UpdateHP";
        public const string UpdateHunger = "UpdateHunger";
        public const string UpdateBuff = "UpdateBuff";
        public const string RecoverHp = "RecoverHp";
        public const string RecoverHunger = "RecoverHunger";
        public const string RayCast = "RayCast";
        public const string UpdateWeapon = "UpdateWeapon";
        public const string WeaponAttackSucceed = "WeaponAttackSucceed";
        public const string AddItem = "AddItem";
        public const string RemoveMapObject = "RemoveMapObject";
        public const string OnMorning = "OnMorning";
        public const string Hurt = "Hurt";
        public const string BuildBuilding = "BuildBuilding";
        public const string SaveGame = "SaveGame";
    }
}